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UNIRAZAK Library Pustaka
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| Abstract : Unirazak Library |
| Abstract
With the rising prominence of e-training across various industries, the integration of
gamification principles into organizational training has emerged as a dominant trend. This
conceptual study aims to delve into the potential factors influencing the acceptance of
gamification among lecturers within the training and development realm. Key variables under
scrutiny include attitude, performance expectancy, social influence, perceived enjoyment, and
perceived ease of use. The anticipated outcomes of this study are poised to furnish invaluable
insights for organizations, particularly within the higher education sector, enabling them to
refine their training and development strategies by incorporating gamification methodologies.
The ramifications of this study extend beyond individual organizations, offering pertinent
recommendations to the broader organizational landscape. By tailoring training programs to
cater to the diverse needs and preferences of lecturers, the research contributes to the creation
of engaging and effective training initiatives. This investigation aims to address a gap in
understanding regarding the dynamics of gamification acceptance within the training and
development domain, paving the way for future research endeavors. |
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